I recently changed to CMake for a project of mine, a C++ project which uses C++11. To see some examples:
Tag Archives: cxx11
Shadow World design introduction
In this first post about Shadow World I will list some of the initial design decisions I have already made for the MUD. The main goal of the Shadow World MUD server is flexibility, it should be able to handle any kind of MUD from simple and old-fashioned text-only MUDs, to somewhat modern-looking graphical online …