I recently changed to CMake for a project of mine, a C++ project which uses C++11. To see some examples:
In this stackoverflow question I made a point that iterating over a std::vector and a std::list would not be of any noticeable difference. After someone said that it is indeed noticeable, I decided to make a small benchmark to try it out. [Note: This post has been edited with a new conclusion.]
I've had some trouble with Boost Log that I can't overcome. That coupled with the fact that it actually is not part of the core of Boost, but have to be built separately have made me change my mind about the logging I will use with the Shadow World server.
Every time I start (over) with a MUD server, one of the first bits I do is the logging. Not only because it's easy, but because it's very good to have at an early stage. For the Shadow World server it's no different.