In this first post about Shadow World I will list some of the initial design decisions I have already made for the MUD. The main goal of the Shadow World MUD server is flexibility, it should be able to handle any kind of MUD from simple and old-fashioned text-only MUDs, to somewhat modern-looking graphical online …
Tag Archives: cpp11
Experimenting with the future
I recently answered a question on Stack overflow about threads, and since I haven't used things like std::future and std::async before, I thought it would be a good time to write an experimental program with it.