I use the Fish shell and also dabble in Houdini. Because Fish is uncommon and have its own unique syntax, I had to create a Houdini setup script for the Fish shell. In the hopes of others finding it useful, here it is in all its entirety:
Category Archives: Programming
Simple function-call tracing in C++
There are many ways to do function-call tracing in C++, where the simplest method is to just print “Entering function X” when entering the function, and right before returning print “Leaving function X”. It’s a lot of work though, especially if the function have multiple return statements. One solution to the problem above is to …
I see a Ghost
Some time ago I sponsored a Kickstarter campaign for a blogging publishing tool named Ghost. (The Ghost kickstarter.) I got a pre-release up and going, and have started to write a little in it. Very little in fact, just two posts really, with one describing how I got Ghost up and running, and one describing …
Using CMake to check for C++11 features
I recently changed to CMake for a project of mine, a C++ project which uses C++11. To see some examples: