Shadow World design introduction

In this first post about Shadow World I will list some of the initial design decisions I have already made for the MUD. The main goal of the Shadow World MUD server is flexibility, it should be able to handle any kind of MUD from simple and old-fashioned text-only MUDs, to somewhat modern-looking graphical online …

Shadow World instead of TutorialMUD?

As the few who are following the progress (or rather, the lack of progress) of TutorialMUD know it's on an indefinite hiatus. I have thought about continue with it, and I still may. However in the meantime I have restarted working on one of my own MUDs, namely Shadow World. Unlike TutorialMUD it's supposed to …