It's been some time since I last posted anything regarding TutorialMUD.
Don't worry, I haven't given up on it, and I still want to finish it. There will however still be some time until next post, as I'm thinking about the best way to continue with the series.
I'm thinking about the format of the series, maybe have posts with less code and more explanations about the actual code in the GIT repository instead. I'm also thinking about ways to lessen the number of networking posts. Networking is really central and important to a networked game, and as such is a large chunk of the code base. But as this is not a networking tutorial it might not be necessary to go into the gritty details too much, and instead continue to the actual MUD specific code. The same goes for basically all the other parts of the server as well, with me thinking that it's better to show how all pieces fit together than go into the details of every subsystem.
I don't know how many follow this, but I welcome all feedback I can get.