New ideas for MUD servers

As my regular readers might have deduced, I still like making MUD servers. I have a couple of projects already started (well, more or less), but still think about more projects from time to time.

Just the other day I have a thought for a new server design, that I thought would be a fun technical challenge: LLMS, or Low Level MUD Server. This would be a server coded completely in C and using no external libraries. It would be coded using only the standard C library and the platform system calls. It would actually be a back-to-the-basics kind of server in many aspects, but using otherwise modern design and system features.

And if I have LLMS, then of course I must make HLMS to; The High Level MUD Server. This would be made in C++ using as many external libraries and tools I could find, and if possible not use any standard or system functionality at all.

I think I have to start prioritize among my private projects…

My first working MUD server released

It’s been a long way coming, but I finally managed to put up my first MUD server to the public! Actually it’s an old server that I haven’t touched since April 1999!

It’s made in C++, but in a style that is called “C with classes” since I barely use much C++ functionality except simple classes. But back then I didn’t know any better, and as a programmer I have matured quite a lot since then.

Anyway, if you are curious about it, head on over to Github where the source can be found. It should compile on a modern Linux system (it does on my Ubuntu 11.10) without much tweaking.